Bite Me: A Queer Vampire Dating Simulator Unveils Kickstarter Campaign for a Thrilling Horror-Romance Adventure

Bite Me: A Queer Vampire Dating Simulator Unveils Kickstarter Campaign for a Thrilling Horror-Romance Adventure

In an exciting blend of horror and romance, a unique dating simulator titled "Bite Me" is set to captivate audiences with its intriguing storyline and diverse representation. The game, developed by Kabus Studio, promises an immersive experience with its Kickstarter campaign aimed at completing this ambitious project.

The premise of "Bite Me" centers around an alternate-universe Iran, where players are invited to an elegant Yalda-Night party at the opulent Kymiagar family mansion. Little do they know that the charming hosts are vampires, and the night takes a dark turn as the Kymiagar siblings slaughter everyone in the house to feed their Mother. The player's objective is to navigate the perilous situation, seducing one of the six vampire siblings and carefully selecting conversation choices to ensure their safety by the night's end.

The game boasts several key features, including a visual novel with six romance options, a click-and-point narrative with object interactions, and unique voice acting with over 100 voice lines. Additionally, each character route offers two endings with secret chapters, allowing for significant replayability. Pronoun customization options add an extra layer of inclusivity, catering to a diverse audience.

Kabus Studio, a team of Queer and/or POC friends, has poured their passion into this project over the last seven months. The team aims to provide representation in the vampire horror genre specifically for POC, Queer, and Disabled individuals. The storyline pays homage to Southwest Asian folklore and vampire tales, incorporating 10 chapters, 200+ voice lines, expanded world-building, and detailed character backstories.

The Kickstarter campaign, with a funding goal of CAD $14,200, is crucial for completing the game. The funds will contribute to in-game art, rewards, character facial expressions, and more. To incentivize backers, Kabus Studio has lined up exciting stretch goals, including the possibility of playing "Bite Me" on any Android device, unlocking additional character routes, and introducing a community-designed love interest if the campaign surpasses expectations.

The team, consisting of disabled artists and designers, acknowledges the challenges of game development and has taken precautions to address potential delays. They emphasize transparent communication and pledge to provide weekly updates on the development process and behind-the-scenes insights.

The Kickstarter campaign serves as an opportunity for supporters to contribute to the creation of a groundbreaking game that not only offers a thrilling experience but also champions diversity and representation in the gaming industry.

For those eager to get a taste of what "Bite Me" has to offer, a demo is available on at The risks and challenges section on the Kickstarter page assures backers that Kabus Studio is committed to delivering a high-quality, inclusive gaming experience while keeping them informed every step of the way.

Kabus Studio