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# Into the Crypt Launches on Steam With First-Person Roguelike Deckbuilding
- URL: https://www.agamingnetwork.com/into-the-crypt-steam-launch-first-person-deckbuilder/
- Published: 2026-10-28T20:59:00.000Z
- Updated: 2026-11-04T21:59:25.000Z
- Author: Marcel Dee
- Tags: Made In Canada, News

Toronto-based **Megaglope Studios** has officially launched **Into the Crypt**, a first-person roguelike deckbuilder that puts players directly inside the dungeon instead of viewing battles from above.

The game launched on **October 29, 2026** for Windows PC through Steam as a full 1.0 release, priced at **$19.99 USD** with a 15% launch discount available until **November 5**.

Into the Crypt combines first-person dungeon crawling with deckbuilding, procedural exploration, class-based mechanics, and online co-op. Every door, chest, battle, and piece of treasure is tied to the cards and keys players collect during a run.

## First-Person Deckbuilding Changes the Perspective

The biggest hook in Into the Crypt is its perspective.

Rather than watching a character move around a map or battlefield, players physically explore the crypt from a first-person view. Cards are not just used in combat. They are also part of how players interact with the environment.

Doors, chests, and breakable treasure can be opened with cards and keys, making deckbuilding part of exploration as well as battle.

That helps Into the Crypt stand out in a genre that is usually presented through menus, maps, or top-down layouts.

## Three Classes Offer Different Playstyles

Players can choose from three classes, each built around a different resource system.

The **Berserker** builds Fury before releasing it through Overload, encouraging aggressive play and careful timing.

The **Alchemist** can brew potions during combat, adding another layer of planning as players create tools that can change the outcome of a fight.

The **Druid** relies on two companions, **Sheaf** and **Gob**, strengthening them through Offering and building strategies around their support.

Boss victories can also unlock class-specific **Depth Rites**, opening up new ways to approach future runs.

## Explore Three Procedurally Generated Depths

Each run takes players through three procedurally generated depths filled with branching routes and unpredictable encounters.

Along the way, players can find:

- Merchants
- Minigames
- Hidden encounters
- Events
- Treasure
- Elite enemies
- Boss fights
- Secret areas

Enemies are not static either. Some bosses and tougher opponents can change tactics during battle, forcing players to adjust their deck and strategy instead of relying on the same routine every time.

## Solo or Online Co-Op

Into the Crypt can be played alone or through online co-op.

In co-op, each player builds their own deck, but both players can see each other’s hands. That visibility allows teams to plan turns together, coordinate abilities, and avoid wasting important cards.

It is a clever way to make co-op feel strategic rather than simply placing two players inside the same run.

## Tomb Raiding Connects Different Runs

One of the more unusual systems is **Tomb Raiding**.

Players can discover the fallen tombs of other players and recover cards those players collected before dying.

That gives failure another layer of meaning. One player's lost run can become an opportunity for someone else, adding a small shared-world element to the roguelike structure.

## A Large Amount of Content at Launch

The 1.0 release includes a substantial amount of content.

Into the Crypt features:

- More than **495 cards and effects**
- More than **155 enemies**
- Over **200 items**
- More than **70 events**
- Three playable classes
- Three procedurally generated depths
- Active artifacts
- Ally assists
- Mid-combat brewing
- Phase-based enemies
- Boss encounters with changing tactics

For a debut title from an independent studio, that is a considerable amount of material built around replayability.

## Daily Delves and Crypt Mastery Extend the Endgame

The game also includes several systems aimed at keeping players coming back after finishing their first successful run.

Players can compete through leaderboards, take part in a **Daily Delve**, and continue progressing through **Crypt Mastery**, the game’s meta-progression system.

There are also **73 Steam Achievements** for completionists.

Steam features include Cloud saves, Stats, Leaderboards, Family Sharing, and Online Co-op.

## Built With Player Feedback

The full launch follows a public Steam demo and closed playtesting.

According to Megaglope Studios, feedback from those sessions helped shape the game’s balance and difficulty curve before the final 1.0 release.

That development process gave players an early chance to influence how the game feels before launch, particularly in a roguelike where difficulty and run pacing are so important.

## Another Canadian Indie Game to Watch

Into the Crypt is the debut title from Megaglope Studios, an independent developer based in Toronto, Canada.

The project is led by solo developer **Ivan Pilipos**, making the scale of the 1.0 release especially notable. Between hundreds of cards, enemies, items, events, co-op support, and long-term progression systems, Into the Crypt is aiming for a much larger scope than many first-time indie projects.

It also adds another original project to Toronto’s growing independent development scene.

## Final Thoughts

Into the Crypt has an immediately understandable hook: a roguelike deckbuilder where players physically step inside the dungeon and use their cards to fight, explore, and interact with the world.

The three class systems give each run a different rhythm, while online co-op, Tomb Raiding, procedural depths, and hundreds of cards and items should give players plenty of room to experiment.

For fans of deckbuilders, dungeon crawlers, and roguelikes looking for something with a different perspective, Into the Crypt is worth checking out.