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# It Has My Face Revealed by Behaviour Interactive and NightByte Games — First-Person Clone Horror Roguelite Coming 2025
- URL: https://www.agamingnetwork.com/it-has-my-face-revealed-by-behaviour-interactive-and-nightbyte-games-first-person-clone-horror-roguelite-coming-2025/
- Published: 2025-05-10T06:37:42.000Z
- Updated: 2025-05-10T06:37:42.000Z
- Author: Marcel Dee
- Tags: Publish in Canada

Behaviour Interactive, the studio behind *Dead by Daylight*, is branching out into bold, unsettling territory with the announcement of **It Has My Face**, a **first-person horror roguelite** that blends paranoia, social deception, and dystopian world-building. Developed by sibling indie team **NightByte Games** (known for *Samurai Survivors*), the game tasks players with one horrifying goal: **hunt and kill your clone before it kills you**.

Revealed during the **PAX East live broadcast**, *It Has My Face* premiered with an **Announcement Trailer**, a message from **NightByte founder Salih Ünal**, and the launch of a **free demo on Steam**, now available for all players to experience firsthand.

The game is targeting an **Early Access launch later in 2025**.

![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/2025/05/1.IHMF_Intro.png)

### **What Is** "**It Has My Face?"**

Described as a **“paranoid procedural nightmare,”** *It Has My Face* drops players into a **procedurally generated dystopian city**, where their own clone is hidden among the crowd, waiting for the perfect moment to strike.

Originally conceived as a **class project** and later developed further during a **game jam**, the title built a strong following on **itch.io** before capturing the attention of Behaviour Interactive. Now, with a full publishing partnership in place, NightByte Games is preparing for a full-scale release.

**Reader question:** If someone looked exactly like you—and acted just like you—could you spot them before it was too late?

![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/2025/05/2.IHMF_Upgrade.png)

### **Key Features of It Has My Face**

**Procedural Clone Hunting**  
Each run drops you into a **newly generated cityscape** with randomized layouts, crowds, and weapons. Your clone is among them, hunting you down with the same tools you might use to fight back.

**Paranoia-Driven Gameplay**  
Every NPC could be your clone. Watch the crowd closely. Study behaviours. Trust nothing. When the moment comes, **act fast or die**.

**Emergent Social Deception Mechanics**  
Inspired by the likes of *Among Us* and *Hitman*, clone behaviour is shaped by dynamic AI. Environmental interactions and crowd reactions influence how both you and your doppelgänger navigate the world.

**Roguelite Progression**  
Advance through the nightmare by unlocking new survival tactics, weapons, and tools. Each death teaches you more about the clone system—and about yourself.

**Atmospheric Worldbuilding**  
Set in a **strange, dystopian future**, the game layers tension through haunting design, distorted architecture, and ambient soundscapes. As you dig deeper, you’ll uncover the chilling truth behind the clone program.

![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/2025/05/3.IHMF_Mirror.png)

### **Steam Demo and Wishlist Now Live**

Players can try out the **demo version** of *It Has My Face* right now on Steam. The current build showcases the game’s clone-hunting loop, procedural environments, and the unnerving tension that builds when you know someone out there looks—and acts—just like you.

Behaviour Interactive has also confirmed that **Early Access is expected later in 2025**, giving players time to shape the experience as NightByte refines its systems and expands its content based on community feedback.

**Wishlist now** to stay informed on the latest updates.

![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/2025/05/4.IHMF_Dialogue.png)

### **A Publishing Pivot with Indie Roots**

For Behaviour Interactive, *It Has My Face* represents a deliberate move into **publishing original indie horror experiences**, continuing its support of small studios while staying close to its horror roots.

For NightByte Games, it’s a chance to bring their unsettling vision to a global audience. With backing from Behaviour and a strong narrative foundation, the game is poised to deliver one of the **most unique horror roguelites of the year**.

> “It’s not just a horror game,” said Salih Ünal. “It’s about identity, fear, and the question of what you would do if you couldn’t trust your own reflection.”

![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/2025/05/5.IHMF_Afterkill.png)

### **Final Thoughts: A Clone War You Won’t Forget**

With its eerie atmosphere, procedural unpredictability, and roguelite structure, **It Has My Face** stands out as a deeply personal and unnerving experience. It’s a game about observation, adaptation, and survival against a version of yourself that knows your every move.

**Will you spot your clone before they strike, or become another casualty in a city full of shadows?**

![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/2025/05/6.IHMF_Acid.png)

**It Has My Face — Key Details at a Glance**

- **Genre:** First-Person Horror Roguelite / Social Deception
- **Developer:** NightByte Games
- **Publisher:** Behaviour Interactive
- **Platforms:** PC (Steam)
- **Release:** Early Access in 2025
- **Demo:** Available now on Steam
- **Wishlist:** It Has My Face on Steam