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# Soulframe Adds Mounts, Fishing, and a Darker Progression Path at TennoCon 2026
- URL: https://www.agamingnetwork.com/soulframe-adds-mounts-fishing-and-a-darker-progression-path-at-tennocon-2026/
- Published: 2026-07-11T17:00:46.000Z
- Updated: 2026-07-11T17:00:45.000Z
- Author: Sami-Jo Perruzza
- Tags: Made In Canada, News

[*Soulframe*](https://www.soulframe.com/en?ref=agamingnetwork.com) had a big showing at [TennoCon 2026](https://www.tennocon.com/en?ref=agamingnetwork.com), and [Digital Extremes](https://www.digitalextremes.com/?ref=agamingnetwork.com) used the moment to spotlight just how much the game is continuing to evolve. Alongside a new look at the fantasy action RPG, the team revealed that players can now sign up for permanent access to ***Soulframe* Preludes** through the official site until July 12 at 11:59 p.m. ET, giving more players a chance to get into the game’s pre-alpha phase.

[Soulframe on SteamFrom the creators of Warframe emerges a new Fantasy Action RPG. Forge your legend with blade, bow, and magick as you lead the charge against a world-devouring corruption.![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/icon/favicon-0e5bc8b4-012d-4403-97ce-68ea91c068bf.ico)STEAM![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/thumbnail/capsule_616x353-079a096d-b598-47f2-a117-9af55f3a9cde.jpg)](https://store.steampowered.com/app/4095380/Soulframe/?ref=agamingnetwork.com)

The headline reveal for many players will probably be the same one people have been asking about for a while: **mounts are coming**. Digital Extremes confirmed that players of *Soulframe* Preludes will be able to test the first mount system later this year, with the new traversal option tied to a full-grown wolf companion. That is the kind of addition that can make a fantasy world feel much bigger right away, and it seems especially fitting for a game that already leans so heavily into ancient landscapes and a more mythic sense of scale.

![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/2026/07/MP_EmpressOfEldveil_withtitle.png)

**Fishing** is also officially part of the picture now!!!! But I would say that this is not just a random cozy-gaming detour. The new fishing mini-game is directly tied to the worldbuilding, with Grandfather Doyen woven into the activity’s narrative. That gives the feature a little more personality than your usual “press button, catch fish” side activity. It feels like something *Soulframe* wants to use to deepen the world rather than just pad it out.

On the story side, the biggest new thing is the **Warsongs Fable quest,** which is coming later this fall AND featuring Ben Starr (*Clair Obscur: Expedition 33)*. It also brings in a much darker corrupted path through the **Vadagar Pact**, letting players tap into Ichor to throw exploding boomerangs, summon writhing tendrils, and even call in corrosive steeds that leave a nasty trail behind them. It is a pretty big tonal shift, but it still feels like it fits *Soulframe*’s bigger idea of redemption, temptation, and everything in between.

That theme was echoed from Creative Director Geoff Crookes, who said *Soulframe’*s storytelling has focused heavily on redemption, but that the team wants to explore contrast and coexistence through **Warsongs**, with growth tied to despair and fear as much as salvation. It is a pretty clear reminder that *Soulframe* is not just trying to be a pretty fantasy world. It wants some emotional bite, too.

![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/2026/07/MendicantReinbreaker.png)

The new quest also introduces **Tempest Bayor**, one of the game’s main rivals to the player, voiced by Ben Starr. Bayor is described as a rare red-armed Envoy aligned with the invading Ode forces, backed by a raven companion, while the Empress of Eldveil, voiced by Jennifer English, appears in her first in-game appearance and seems to know more than she is letting on. That gives the story a much more character-driven edge, which should help the larger world feel a little more personal.

Elsewhere, the new boss fight against **Mendicant Reinbreaker** is now live in *Soulframe* Preludes, giving players another nasty encounter to chew through. The game also frames him as a mounted menace whose steed players may eventually be able to befriend after freeing it, which is exactly the kind of weirdly charming wrinkle that makes *Soulframe* stand out from more straightforward fantasy games.

Taken together, this is a pretty strong snapshot of where *Soulframe* is headed. It has the big-world fantasy vibes, the experimental systems, and the story ambition to make the whole thing feel more layered than just another action RPG. And with mounts, fishing, a darker Fable quest, and a new antagonist all in play, *Soulframe* is starting to look a lot more like a real world than just a promising one.

![](https://storage.ghost.io/c/a3/ec/a3eca723-12fa-420a-82c8-9461bd427c84/content/images/2026/07/CitadelInterior.png)