Soulframe Adds Mounts, Fishing, and a Darker Progression Path at TennoCon 2026

Soulframe Adds Mounts, Fishing, and a Darker Progression Path at TennoCon 2026

Soulframe had a big showing at TennoCon 2026, and Digital Extremes used the moment to spotlight just how much the game is continuing to evolve. Alongside a new look at the fantasy action RPG, the team revealed that players can now sign up for permanent access to Soulframe Preludes through the official site until July 12 at 11:59 p.m. ET, giving more players a chance to get into the game’s pre-alpha phase.

Soulframe on Steam
From the creators of Warframe emerges a new Fantasy Action RPG. Forge your legend with blade, bow, and magick as you lead the charge against a world-devouring corruption.

The headline reveal for many players will probably be the same one people have been asking about for a while: mounts are coming. Digital Extremes confirmed that players of Soulframe Preludes will be able to test the first mount system later this year, with the new traversal option tied to a full-grown wolf companion. That is the kind of addition that can make a fantasy world feel much bigger right away, and it seems especially fitting for a game that already leans so heavily into ancient landscapes and a more mythic sense of scale.

Fishing is also officially part of the picture now!!!! But I would say that this is not just a random cozy-gaming detour. The new fishing mini-game is directly tied to the worldbuilding, with Grandfather Doyen woven into the activity’s narrative. That gives the feature a little more personality than your usual “press button, catch fish” side activity. It feels like something Soulframe wants to use to deepen the world rather than just pad it out.

On the story side, the biggest new thing is the Warsongs Fable quest, which is coming later this fall AND featuring Ben Starr (Clair Obscur: Expedition 33). It also brings in a much darker corrupted path through the Vadagar Pact, letting players tap into Ichor to throw exploding boomerangs, summon writhing tendrils, and even call in corrosive steeds that leave a nasty trail behind them. It is a pretty big tonal shift, but it still feels like it fits Soulframe’s bigger idea of redemption, temptation, and everything in between.

That theme was echoed from Creative Director Geoff Crookes, who said Soulframe’s storytelling has focused heavily on redemption, but that the team wants to explore contrast and coexistence through Warsongs, with growth tied to despair and fear as much as salvation. It is a pretty clear reminder that Soulframe is not just trying to be a pretty fantasy world. It wants some emotional bite, too.

The new quest also introduces Tempest Bayor, one of the game’s main rivals to the player, voiced by Ben Starr. Bayor is described as a rare red-armed Envoy aligned with the invading Ode forces, backed by a raven companion, while the Empress of Eldveil, voiced by Jennifer English, appears in her first in-game appearance and seems to know more than she is letting on. That gives the story a much more character-driven edge, which should help the larger world feel a little more personal.

Elsewhere, the new boss fight against Mendicant Reinbreaker is now live in Soulframe Preludes, giving players another nasty encounter to chew through. The game also frames him as a mounted menace whose steed players may eventually be able to befriend after freeing it, which is exactly the kind of weirdly charming wrinkle that makes Soulframe stand out from more straightforward fantasy games.

Taken together, this is a pretty strong snapshot of where Soulframe is headed. It has the big-world fantasy vibes, the experimental systems, and the story ambition to make the whole thing feel more layered than just another action RPG. And with mounts, fishing, a darker Fable quest, and a new antagonist all in play, Soulframe is starting to look a lot more like a real world than just a promising one.